![]() The game instead takes place in a series of esoteric rooms joined by interlocking corridors in six abstract worlds drawn from the psyche of the player character. ![]() Tentatively at first, with Silent Hill 3, and then more urgently with the fourth game.įor this Vita-exclusive spin-off, Silent Hill the town has been almost completely abandoned. ![]() So the Silent Hill series departed its home town. A town that reflects its visitors' sins back at them - and, therefore, a town few can stand to roam for long. In its close draw distance hid many of gaming's most striking horrors: faceless, stabbing nurses in short skirts and clicking heels, Dobermans gagging entrails from rabid mouths, pyramid-head executioners - and, very often, an absence of action.įew game series are named after their locations, but then few locations are so memorable as Silent Hill: a town twisted into grotesquely personal shapes by the grief, guilt and lust of its viewer. Who can blame Konami's long-running horror series for fleeing its beginnings? Silent Hill was a fearful town of fog and bereavement, of radios incessantly crackling with cautionary static: stay away, stay away.
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